[Development] What's Q_PRIMITIVE_TYPE for?

Lars Knoll lars.knoll at qt.io
Mon Nov 16 08:48:57 CET 2020


> On 13 Nov 2020, at 18:49, Thiago Macieira <thiago.macieira at intel.com> wrote:
> 
> On Friday, 13 November 2020 00:19:41 PST Lars Knoll wrote:
>> I would hope that we’ll get mechanism to move them and help from the
>> compiler  and/or C++ standard here. This is especially needed for
>> relocatable objects, as that makes a huge performance difference, but make
>> a big difference for primitive types as well.
> 
> For relocating, I'm sure the language will provide a solution and compilers 
> will likely give us a grace period to adjust. I don't think there are many 
> people (I don't know any) that oppose the idea of relocating objects, even if 
> they oppose the actual solution chosen to do that (like a core language 
> extension to provide a destructive move constructor or a moving destructor).
> 
> Actual C++ primitive types won't be affected because they are trivial. My 
> point again is that we are doing that for non-trivial types.

And we’ve been doing that for 15 years now. Changing the implementation we’re using can be done in a minor release, so I’d say we fix it when there’s a need to fix it. It does work currently, and if new compilers or language features require fixes let’s do those once the compilers or language features are available.

Cheers,
Lars



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