[Development] Qt Multimedia: proposing behavior change to QAudioSink::resume
Volker Hilsheimer
volker.hilsheimer at qt.io
Mon Feb 6 10:48:43 CET 2023
On 1 Feb 2023, at 14:01, Lars Knoll <lars.knoll at gmail.com> wrote:
I agree. Let’s change behaviour and move it to active after a call to resume(). It also behaves the same in push and pull mode in that case.
Cheers,
Lars
Thanks, done now in https://codereview.qt-project.org/c/qt/qtmultimedia/+/458410 which is integrating, and will be cherry-picked to Qt 6.5 so that we don’t have to drag the broken behavior around with us for several years.
Cheers,
Volker
On 31 Jan 2023, at 13:11, Tor Arne Vestbø via Development <development at qt-project.org> wrote:
Hi,
This does indeed look like an oversight, where the behavior was perhaps modeled under the assumption the buffers were empty at the time of suspend().
I would expect the state to return back to the same state the sink had when calling suspend().
Cheers,
Tor Arne
On 30 Jan 2023, at 16:38, Volker Hilsheimer via Development <development at qt-project.org> wrote:
Hi,
TL;DR: I’d like to change QAudioSink::resume() to always change the sink to Active state, no matter how the sink was start()’ed.
QAudioSink provides low-level access to an audio device, allowing applications to provide PCM data.
The class operates in one of two modes: in pull mode, the application provides a QIODevice when calling QAudioSink::start(QIODevice *), and the sink will pull data from that devices as needed. In push mode, the QAudioSink creates and returns a QIODevice from the other QAudioSink::start() overload. Applications write PCM data into that device.
The problem is with QAudioSink::resume. The function is documented to behavior differently depending on how start() was called:
/*!
Resumes processing audio data after a suspend().
Sets error() to QAudio::NoError.
Sets state() to QAudio::ActiveState if you previously called start(QIODevice*).
Sets state() to QAudio::IdleState if you previously called start().
emits stateChanged() signal.
*/
QAudioSink::suspend() behaves the same way in both modes: audio stops immediately, already buffered data is preserved.
This means that on a sink that has 10 seconds worth of data, calling suspend() after 1 second, and then resume()’ing changes the state of a push-mode audio sink to Idle, audio will play for 9 seconds while the sink reports to be idle, and the sink doesn’t change to “really idle” when all the audio data has been played.
This means also that applications have no way of knowing when it’s time to write more data, as an underflow error is never reported - the sink is already idle, there are no state changes. This is pretty broken IMHO making the push-style API practically useless if suspend/resume are used. However, the behavior is documented, and verified in tests.
A sane behavior would be to move the sink to Active after resume (and to handle buffer under-runs as usual, resulting in Idle state with error).
I’m not sure yet that we can implement the sane behavior on all platforms. Pull-mode evidently implements it, but I don’t know yet if we can inspect the amount of data buffered by the underlying audio system. Before we start investigating that - can anyone think of any particular reason why the existing behavior is a good idea?
Volker
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