[Interest] Programming strategy for old-school, 2-d video game?

K. Frank kfrank29.c at gmail.com
Sat Aug 11 21:32:32 CEST 2012

Hello List!

Could anyone offer an overview of how one might implement a
two-dimensional video game?  (Think of something like Pong or
the old VB-based Rattler Race that used to come with windows.)

This would be a desktop application, presumably a conventional
Qt application.

What class or classes might be appropriate for the main playing
field?  Would one typically use a periodic timer to update the
playing field (with a relatively fast frame rate)?

Thanks for any suggestions.

K. Frank

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