[Interest] Programming strategy for old-school, 2-d video game?
K. Frank
kfrank29.c at gmail.com
Sat Aug 11 21:32:32 CEST 2012
Hello List!
Could anyone offer an overview of how one might implement a
two-dimensional video game? (Think of something like Pong or
the old VB-based Rattler Race that used to come with windows.)
This would be a desktop application, presumably a conventional
Qt application.
What class or classes might be appropriate for the main playing
field? Would one typically use a periodic timer to update the
playing field (with a relatively fast frame rate)?
Thanks for any suggestions.
K. Frank
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