[Interest] Programming strategy for old-school, 2-d video game?

Thomas Meyer public at meyer-thomas.com
Sat Aug 11 22:43:07 CEST 2012

please have a look into 'Qt Examples and Demos':
Graphics View / Ported Asteroids
Demonstrations / SameGame

(Launch and Documentation button)


Am 11.08.2012 21:32, schrieb K. Frank:
> Hello List!
> Could anyone offer an overview of how one might implement a
> two-dimensional video game?  (Think of something like Pong or
> the old VB-based Rattler Race that used to come with windows.)
> This would be a desktop application, presumably a conventional
> Qt application.
> What class or classes might be appropriate for the main playing
> field?  Would one typically use a periodic timer to update the
> playing field (with a relatively fast frame rate)?
> Thanks for any suggestions.
> K. Frank
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