[Interest] [Qt3D] Is it usable yet?

BOUCARD Olivier boucard_olivier at yahoo.fr
Mon Dec 10 15:01:15 CET 2012


Thanks for the answer.

Yes, at the moment it is only to use it. So I keep going on this list.


I following this project since a while now. It is strange that is not a prominent module as, IMHO, it is the greatest addition to QML I have seen.

While it could be a good idea to think about third part solution integration. I think keeping a "low-level" interface could be great. Because OSG or OGRE may reduce flexibility and make thing too complex for small project.

The editor problem is probably link to the same issue as QtCreator still look in the import folder.

Olivier.




>________________________________
> De : Sean Harmer <sean.harmer at kdab.com>
>À : interest at qt-project.org; BOUCARD Olivier <boucard_olivier at yahoo.fr> 
>Envoyé le : Lundi 10 décembre 2012 12h27
>Objet : Re: [Interest] [Qt3D] Is it usable yet?
> 
>Hi,
>
>On Monday 10 December 2012 10:59:23 BOUCARD Olivier wrote:
>> Hello guys,
>> 
>> First, is this a good place to talk about Qt3D?
>
>For use of it yes this is fine. For development of it development@ would be 
>better.
>
>> This weekend I was playing with Qt5 and Qt3D.
>
>Glad to see there is interest in this module :)
>
>> So I built Qt5 and Qt3D from Git using the official documentation.
>> And the result is that it is partially usable.
>
>Yes that agrees with my experiences too.
>
>> So my first question is: is Qt3D ready?
>
>Short answer, no. As you say it is partially usable. However, there has been 
>some bit-rot as other modules have developed and Qt3D has stagnated given the 
>situation this year.
>
>Longer answer is that we are discussing what we wish to do with Qt3d in the 
>longer term. As a result I cannot promise that the API will not change at this 
>stage.
>
>If you have specific features you would like to see then please raise them in 
>JIRA or on the mailing list.
>
>One major idea that we have had is to provide integration between Qt5 and 
>other scene graphs such as OpenSceneGraph and OGRE.
>
>> I have two problems:
>>     * The big one is that when I try to use "Qt3D.Shapes 2.0" in my QML I've
>> got the error "module "Qt3D.Shapes" is not installed" at run time. The
>> module "Qt3D 2.0" is working. 
>
>There is a patch pending to fix this:
>
>https://codereview.qt-project.org/#change,40458
>
>However, some other stuff needs to go in first to allow the CI system to 
>actually pass. There's a few other tidy-up's pending too. I will hopefully get 
>these sorted out this week now that devdays is over.
>
>> * The small one is that the QML editor does
>> not recognize the "import Qt3D 2.0" command (error "QML module not found").
>> But the strange thing is that it recognizes the "import Qt3D.Shapes 2.0"
>> commands. Any help will be appreciated.
>
>Not sure about this one off-hand. I'll take a look once the other patches are 
>merged.
>
>Kind regards,
>
>Sean
>--
>Dr Sean Harmer | sean.harmer at kdab.com | Senior Software Engineer
>Klarälvdalens Datakonsult AB, a KDAB Group company
>Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
>KDAB - Qt Experts - Platform-independent software solutions
>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.qt-project.org/pipermail/interest/attachments/20121210/e745f835/attachment.html>


More information about the Interest mailing list