[Interest] 60FPS and FBO
Thomas Senyk
thomas.senyk at pelagicore.com
Mon Nov 26 17:50:05 CET 2012
Hi,
the context of this is mail is:
- scenegraph
- FBO based effects
(plain shader-effects, qtgraphicaleffects, qt3d)
- embedded hardware / opengl es 2.0
I've noticed that on a lot of embedded systems the FPS drops rather
drastically (e.g. from 60 to 30 with one effect, from 30 to 10-15 with two
effects) when using FBO based effects.
... even simple effects, sometimes even if they have 'visible: false'
Is this somewhat expected?
It does sound like a vsync vs. fbo problem ... doesn't it?
Is this a fault/bug in the embedded opengl drivers?
Did anyone ever had a setup, using one or multiple FBO based effects did still
result in 60fps? (as it should be for simple(!) effects?)
This mail is 'vague' on purpose, I don't want to start a concrete technical
discussion ... I rather want to ask for opinion and experience.
Greets
Thomas
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