[Interest] 60FPS and FBO
Florian Boucault
florian at boucault.net
Mon Nov 26 18:42:18 CET 2012
Hi Thomas,
I have noticed similar issues on Linux based systems. I use the
following environment variables that fixes the issue for me:
QML_FORCE_THREADED_RENDERER=1
Florian
On 26/11/12 16:50, Thomas Senyk wrote:
> Hi,
>
> the context of this is mail is:
> - scenegraph
> - FBO based effects
> (plain shader-effects, qtgraphicaleffects, qt3d)
> - embedded hardware / opengl es 2.0
>
>
> I've noticed that on a lot of embedded systems the FPS drops rather
> drastically (e.g. from 60 to 30 with one effect, from 30 to 10-15 with two
> effects) when using FBO based effects.
> ... even simple effects, sometimes even if they have 'visible: false'
>
> Is this somewhat expected?
> It does sound like a vsync vs. fbo problem ... doesn't it?
> Is this a fault/bug in the embedded opengl drivers?
>
> Did anyone ever had a setup, using one or multiple FBO based effects did still
> result in 60fps? (as it should be for simple(!) effects?)
>
>
>
> This mail is 'vague' on purpose, I don't want to start a concrete technical
> discussion ... I rather want to ask for opinion and experience.
>
>
> Greets
> Thomas
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