[Interest] Where are the 5.2 VS2012 x86 OpenGL binaries
phil.kursawe at gmail.com
Thu Dec 12 15:42:43 CET 2013
I understand, I wonder why until 5.1 a x86 OpenGL Version for VS2012 was
delivered or am I mistaken?
On Thu, Dec 12, 2013 at 11:17 AM, Koehne Kai <Kai.Koehne at digia.com> wrote:
> > -----Original Message-----
> > From: interest-bounces+kai.koehne=digia.com at qt-project.org
> > [mailto:interest-bounces+kai.koehne=digia.com at qt-project.org] On Behalf
> > Philipp Kursawe
> > Sent: Thursday, December 12, 2013 11:05 AM
> > To: interest at qt-project.org
> > Subject: [Interest] Where are the 5.2 VS2012 x86 OpenGL binaries
> > Why are they not part of this release, but only VS2010 comes with x86
> > OpenGL support?
> > For the desktop I would love to go completly without any dependency on
> > OpenGL but since that is not an option anymore (QtGUI depends on it for
> > whatever reason) I would like to have the smallest deploy size possible
> > that is the OpenGL version, not the "non OpenGL" version that uses this
> > ANGLE wrapper for DirectX (which is provided as binaries for VS2012 x86).
> > Ideas? Reason?
> The problem is the number of combinations: compiler x bitness x
> anglevsopengl. We simply don’t have the resources to compile & test every
> single one of them, and even if we had: Every new configuration increases
> the risk that 'something' goes bonkers during the release process.
> Let's hope that we'll eventually get rid of the angle vs opengl split at
> configure time, so that we can have one package. Until then, you'd either
> compile yourself, or live with the additional libs, which are arguably not
> that big (761kb)...
> If you care about sizes, you should rather look into stripping content out
> of ICU (24 MB in stock configuration) ;)
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