[Interest] "Loading", recursion and GUI's
William Hallatt
goblincoding at gmail.com
Tue Jan 8 11:45:36 CET 2013
OK, got it working with the processEvents() call (no need for GUI
interaction while processing, so went with a static, blocking label
display). The reason my previous attempts at using this function failed
was because I was calling it in all the wrong places (the *before* hint was
the key).
A QThread implementation will be used for the refactoring. The current
version is a kind of "proof of concept"/prototype implementation, just to
see if I can make it happen :)
Thanks to everyone for the input!
Kind regards,
William.
On 8 January 2013 10:28, R. Reucher <rene.reucher at batcom-it.net> wrote:
> On Tuesday 08 January 2013 09:15:50 William Hallatt wrote:
> > I have to update the tree widget with each element visited and as far as
> > I'm aware, one cannot use widget classes in separate threads (QThread).
> > You are probably right that I can do that via a signals and slots (thanks
> > for that, I don't know why I didn't think of it, it's rather obvious),
> but
> > won't that "cost" roughly the same? Each time the recursive function is
> > called, a signal will be emitted telling the GUI to update so how will it
> > be different?
> Well, the major difference is that you're not "blocking" the main thread
> aka
> GUI thread, so it has time for GUI updates.
>
> However, as others already stated, in your specific case a simple
>
> qApp->processEvents();
>
> *before* starting the recursion should actually be sufficient. And if you
> want
> your GUI to be responsive while the recursion runs, you should periodically
> call it again. However, this method will most likely be slower than the
> threaded approach, though much simpler to implement.
>
> HTH, René
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