[Interest] Angle needed or not?...

Ruth Ivimey-Cook ruth at ivimey.org
Fri Jul 5 15:25:53 CEST 2013


Giuseppe D'Angelo wrote:
> On 5 July 2013 14:27, Philippe <philwave at gmail.com> wrote:
>> I have checked various sources but can't find a clear answer. This is my
>> scenario:
>>
>> 1) My application does not use any of the Open GL classes. Only QPainter is used.
>> 2) My application does not use QtQuick, neither WebKit
>> 3) My application's requirement is Windows 7 or 8, not below
>> 4) My application has a wide user base and I don't want any problem eg. "please update your open GL drivers"
> You should use an OpenGL build. It will produce a smaller "package"
> (due to the fact that you won't have to ship ANGLE libs). You app
> won't notice the difference as it's not using OpenGL at all (directly
> or indirectly).
>
> For more information, see
> http://qt-project.org/wiki/Qt-5-on-Windows-ANGLE-and-OpenGL .
>
> I wonder if it would be possible to add that link to the download
> page; ANGLE vs OpenGL is confusing so many users...
That would be good, and even better to "fix" the first couple of lines 
on it, which currently read:

> This article is a draft. Its content as well as recommendations may 
> change rapidly.
>
> TODO: WebKit? Qt Multimedia?
>
> tl;dr;

Regards
Ruth


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