[Interest] Angle needed or not?...

Philippe philwave at gmail.com
Fri Jul 5 15:37:40 CEST 2013


Ok. I was thinking (mistakenly?) that the paint engine (QPainter) was
using OpenGL as backend, "transparently".
Hence, if I follow correctly, classical raster, as in Qt 4.8, is used in
Qt 5.x... (in my scenario).

Philippe

On Fri, 5 Jul 2013 14:50:59 +0200
"Giuseppe D'Angelo" <dangelog at gmail.com> wrote:

> On 5 July 2013 14:27, Philippe <philwave at gmail.com> wrote:
> > I have checked various sources but can't find a clear answer. This is my
> > scenario:
> >
> > 1) My application does not use any of the Open GL classes. Only QPainter is used.
> > 2) My application does not use QtQuick, neither WebKit
> > 3) My application's requirement is Windows 7 or 8, not below
> > 4) My application has a wide user base and I don't want any problem eg. "please update your open GL drivers"
> 
> You should use an OpenGL build. It will produce a smaller "package"
> (due to the fact that you won't have to ship ANGLE libs). You app
> won't notice the difference as it's not using OpenGL at all (directly
> or indirectly).
> 
> For more information, see
> http://qt-project.org/wiki/Qt-5-on-Windows-ANGLE-and-OpenGL .
> 
> I wonder if it would be possible to add that link to the download
> page; ANGLE vs OpenGL is confusing so many users...
> 
> --
> Giuseppe D'Angelo





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