[Interest] Qt on PS4 and SteamOS

Phil Hannent phil at hannent.co.uk
Thu Oct 3 14:27:07 CEST 2013

On 3 October 2013 05:07, Mandeep Sandhu <mandeepsandhu.chd at gmail.com> wrote:
> On Wed, Oct 2, 2013 at 2:43 PM, Mojmír Svoboda
> <Mojmir.Svoboda at warhorsestudios.cz> wrote:
>> * Mandeep Sandhu <mandeepsandhu.chd at gmail.com> [2013-09-30 16:08:44
>> +0530]:
>> > As for PS4 I don't know what OS it runs. You might have to add a QPA
>> > plugin
>> > for it for running Qt on its graphics stack.
>> It is a fork of FreeBSD, with OpenGL.
> Thanks for info. I'll remember this! :)
> So it should be possible to use Qt here.
Caution should be taken with that, although parts of BSD have been
seen in the development hardware for PS4 it isn't to say that it is
BSD. Windows NT used to have a BSD network stack if my memory serves.

As for the OpenGL part, well Sony have the libGCM library for graphics
and the PSGL API, its build along the lines of OpenGL ES but optimised
for their consoles. So you cannot expect it to be standards compliant.

I would not expect a QPA for the PS4 any time soon.


More information about the Interest mailing list