[Interest] Qt on PS4 and SteamOS
Mandeep Sandhu
mandeepsandhu.chd at gmail.com
Thu Oct 3 14:49:17 CEST 2013
On Thu, Oct 3, 2013 at 5:57 PM, Phil Hannent <phil at hannent.co.uk> wrote:
> On 3 October 2013 05:07, Mandeep Sandhu <mandeepsandhu.chd at gmail.com>
> wrote:
> >
> > On Wed, Oct 2, 2013 at 2:43 PM, Mojmír Svoboda
> > <Mojmir.Svoboda at warhorsestudios.cz> wrote:
> >>
> >> * Mandeep Sandhu <mandeepsandhu.chd at gmail.com> [2013-09-30 16:08:44
> >> +0530]:
> >>
> >> > As for PS4 I don't know what OS it runs. You might have to add a QPA
> >> > plugin
> >> > for it for running Qt on its graphics stack.
> >>
> >> It is a fork of FreeBSD, with OpenGL.
> >
> >
> > Thanks for info. I'll remember this! :)
> >
> > So it should be possible to use Qt here.
> Caution should be taken with that, although parts of BSD have been
> seen in the development hardware for PS4 it isn't to say that it is
> BSD. Windows NT used to have a BSD network stack if my memory serves.
>
> As for the OpenGL part, well Sony have the libGCM library for graphics
> and the PSGL API, its build along the lines of OpenGL ES but optimised
> for their consoles. So you cannot expect it to be standards compliant.
>
Ok. though if their BSD variant can POSIX apps, then at least non-GUI part
(or Qtcore+Qtnetwork) can be expected to run at least.
> I would not expect a QPA for the PS4 any time soon.
>
If the gfx libs are proprietary then I gues there's not much hope for a QPA
plugin, unless somebody partners with them to make one.
-mandeep
>
> Phil
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