[Interest] [OT] Re: OpenGL weirdness
Till Oliver Knoll
till.oliver.knoll at gmail.com
Fri Aug 15 08:29:32 CEST 2014
Am 14.08.2014 um 17:43 schrieb Sean Harmer <sean.harmer at kdab.com>:
>> ... Just adding the needed VAOs made the
>> things work again.
> Ah just one of a gazillion ways you can see nothing with OpenGL.
Unlike most OpenGL books want to make believe the first real "Hello World" you're usually seeing first is the famous "black cube on black background with no light enabled and the camera rotated 180 degrees into the other direction"!
It's funny how that first experience haunts us over and over again :)
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