[Interest] [OT] Re: OpenGL weirdness
Shawn.Rutledge at digia.com
Fri Aug 15 11:41:14 CEST 2014
On 15 Aug 2014, at 8:29 AM, Till Oliver Knoll wrote:
Am 14.08.2014 um 17:43 schrieb Sean Harmer <sean.harmer at kdab.com<mailto:sean.harmer at kdab.com>>:
... Just adding the needed VAOs made the
things work again.
Ah just one of a gazillion ways you can see nothing with OpenGL.
Unlike most OpenGL books want to make believe the first real "Hello World" you're usually seeing first is the famous "black cube on black background with no light enabled and the camera rotated 180 degrees into the other direction"!
It's funny how that first experience haunts us over and over again :)
It's obvious the tools for debugging need to be better, but that's hard to achieve.
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