[Interest] Q_PROPERTY, Subclass and calling SuperClasses signal
Michael Jackson
imikejackson at gmail.com
Thu Feb 27 17:24:19 CET 2014
I am trying to make sure I truly understand the Signals/Slots mechanism because this once has me a bit stumped. I _think_ what I am trying is legal but maybe not. Best is an example:
class A : public QObject {
Q_OBJECT
….
signals:
void parametersChanged();
….
};
class AlignSectionsFeatureCentroid : public A {
Q_OBJECT
public:
void set ReferenceSlice(int value) { emit parametersChanged(); }
int get ReferenceSlice();
Q_PROPERTY(int ReferenceSlice READ get ReferenceSlice WRITE set ReferenceSlice NOTIFY parametersChanged)
….
};
when I compile this I get a compile error similar to this (error taken straight from my project)
SectionsFeatureCentroid.h:118: Error: NOTIFY signal 'parametersChanged' of property 'ReferenceSlice' does not exist in class AlignSectionsFeatureCentroid.
AUTOMOC: error: process for moc_AlignSectionsFeatureCentroid.cpp failed:
AlignSectionsFeatureCentroid.h:118: Error: NOTIFY signal 'parametersChanged' of property 'ReferenceSlice' does not exist in class AlignSectionsFeatureCentroid.
But if I define the signals in the subclass then at runtime I get a warning about the subclass over riding the superclass's signals.
What is the correct answer here?
Thanks
Mike Jackson
dream3d.bluequartz.net
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