[Interest] Qt and OpenCL crash course
Sean Harmer
sean.harmer at kdab.com
Thu Mar 13 10:40:12 CET 2014
On Wednesday 12 March 2014 12:08:53 Jason H wrote:
> I need to do some elementary graphics operations on QPixmap or QImage. I can
> do these in Qt to some extent already. But for this latest project I will
> be processing 4k resolution images. My operations are:
> Translate off origin
> Rotate by an acute angle (around a point sometimes not in the image)
> Pixel value normailzation
>
> To what extent does Qt support these operations in a hardware accelerated
> manner? Or how hard is it for me to use the hardware to produce those
> functions to inter-operate with Qt?
>
> Many thanks!
Have you considered using OpenGL? Two options:
1) If you have OpenGL 4.3 capable hw use a compute shader plus a texture or
shader storage buffer
2) If you don't have OpenGL 4.3 capable hw use a framebuffer object and a
texture.
Qt has good support for OpenGL so using this approach should be pretty simple
for you.
Cheers,
Sean
--
Dr Sean Harmer | sean.harmer at kdab.com | Managing Director UK
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
KDAB - Qt Experts - Platform-independent software solutions
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