[Interest] Bug on MultiPointTouchArea onRelease using a mouse?
Nuno Santos
nunosantos at imaginando.pt
Mon Feb 9 10:29:51 CET 2015
Shawn,
I have also created this bug report as I think this is also an unexpected behaviour. Test project attached on bug report.
https://bugreports.qt.io/browse/QTBUG-44372 <https://bugreports.qt.io/browse/QTBUG-44372>
Regards,
Nuno
> On 09 Feb 2015, at 09:10, Nuno Santos <nunosantos at imaginando.pt> wrote:
>
> Hi,
>
> I have just created a bug report:
>
> https://bugreports.qt.io/browse/QTBUG-44370 <https://bugreports.qt.io/browse/QTBUG-44370>
>
> Thanks,
>
> Regards,
>
> Nuno
>
>> On 06 Feb 2015, at 15:26, Rutledge Shawn <Shawn.Rutledge at theqtcompany.com <mailto:Shawn.Rutledge at theqtcompany.com>> wrote:
>>
>>
>> On 6 Feb 2015, at 13:07, Nuno Santos <nunosantos at imaginando.pt <mailto:nunosantos at imaginando.pt>> wrote:
>>
>>> Hi,
>>>
>>> I’m wondering if this is a bug. Please consider the following code:
>>>
>>> Window {
>>> visible: true
>>> width: 360
>>> height: 360
>>>
>>> MultiPointTouchArea {
>>> anchors.fill: parent
>>> onPressed: {
>>> console.log("pressed")
>>> }
>>> onReleased: {
>>> console.log("released")
>>> }
>>> }
>>>
>>> Text {
>>> text: qsTr("Hello World")
>>> anchors.centerIn: parent
>>> }
>>> }
>>>
>>> In this snippet, onReleased is called two times using a mouse. The same doesn’t happen when touch input is used.
>>
>> Yes I think that’s a bug.
>
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