[Interest] Custom QQuickItem with smooth painting
Ruslan Moukhlynin
ruslan at khvmntk.ru
Tue Jan 27 02:49:04 CET 2015
Hi all!
In my app I use some custom QML element, for simplicity it just a line.
So I overrided QQuickItem::updatePaintNode and inside it I paint my element.
QSGGeometry *geometry = new
QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 2);
geometry->setDrawingMode(GL_LINES);
geometry->setLineWidth(3);
geometry->vertexDataAsPoint2D()[0].set(0, 0);
geometry->vertexDataAsPoint2D()[1].set(width(), height());
QSGFlatColorMaterial *material = new QSGFlatColorMaterial;
material->setColor(QColor(255, 0, 0));
QSGGeometryNode *node = new QSGGeometryNode;
node->setGeometry(geometry);
node->setFlag(QSGNode::OwnsGeometry);
node->setMaterial(material);
node->setFlag(QSGNode::OwnsMaterial);
But this line looks so ugly. There is no antialiasing at all here.
Ok, I 've looked through QSGDefaultRectangleNode source from
/$QTDIR/Src/qtdeclarative/src/quick/scenegraph/ and tried to implement
its QSGSmoothColorMaterial instead of QSGFlatColorMaterial but nothing
works, I just get segmentation fault.
I can't see call stack, just some assembler code so I cannot find the
problem line in my code.
So my question is very simple - how can I paint smooth line in custom
QQuickItem item? Any advice, example or suggestions will be greatly
appreciated!
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