[Interest] Indie Mobil Program terminated?

Pau Garcia i Quiles pgquiles at elpauer.org
Mon Jul 6 21:49:02 CEST 2015


Tuuka,


There were (and still are) a number of reasons why the Indy license was
sold so little:


   - Late comer to the mobile game. I don't know for Qt but in the market I
   work in, it takes one year from product launch to significative (not even
   strong!) sales.

   - Missing features

   - No Qt Purchasing API in the Indy license


To me, the uproar caused by the removal of the Indy license means: there
are a number of people who have been looking at Qt and, after seeing a
promising future, decided to invest their time and effort in developing
software.

Give it one more year and then decide if you need to cancel it or readjust
it. You don't need to keep it 25 USD/month only. The 49 USD/month
pricepoint, or a 25 USD/month +royalties, would also be fine for
developers. But please make royalties sensible for indies. E. g. the
current royalties for Enterprise are discouraging sales, they are just too
high (I know this first hand).


On Mon, Jul 6, 2015 at 8:23 PM, Turunen Tuukka <
tuukka.turunen at theqtcompany.com> wrote:

>
> Hi Mark,
>
> The reason why Indie Mobile product is to be discontinued is simple: there
> has been so few licenses sold that it does not even cover for the cost of
> online sales, let alone any cost of packaging, testing, distributing etc.
> We do care about indie developers and the community, but based on the sold
> Indie Mobile subscriptions it is very clear that there was no demand to
> this product.
>
> As also stated in the blog post of today, we are rather surprised that a
> product that almost no-one has bought is crucially important to so many.
> For this reason, we decided to have extension until end of August rather
> that promise that the product is available indefinitely. It will be
> interesting to see how many decide to purchase it now that it is again
> available.
>
> We are continuously thinking of ways to improve our offering and naturally
> hope to find products that provide new business. We are also very happy
> that we have an active community and customer base. And we are extremely
> proud that Qt is a great product, used by a huge number of developers
> worldwide.
>
> Yours,
>
>                 Tuukka
>
>
>
> ________________________________________
> Lähettäjä: md at rpzdesign.com <md at rpzdesign.com>
> Lähetetty: 6. heinäkuuta 2015 16:39
> Vastaanottaja: interest at qt-project.org
> Kopio: Knoll Lars; Turunen Tuukka
> Aihe: Re: [Interest] Indie Mobil Program terminated?
>
> Dear Lars & Turunen:
>
> Qt has been reading their email, but still appear tone deaf:
>
>  >
> http://blog.qt.io/blog/2015/07/06/indie-mobile-available-until-aug-31st/
>
> There are statements in that blog which strain QT credibility.
>
> Transparency is only ONE of several significant problems.
>
> Your feedback loops are apparently broken.
>
> Community Crisis Response and Pricing Policy VIA BLOG is a
> communications disaster.
>
> You have manufactured haters which will not evangelize QT, further
> weakening QT now and in the future.
>
> Failing to have Qt staff directly and completely address many valid
> questions/issues raised in the interest list and blog replies has
> consequences, whether obvious or not.
>
> Stop saying Open Source successfully replaces Indie, until you can
> provide an articulate and concise page why instead of sending
> all potential Indies to their lawyers to figure it out.  They will not.
>
> The web site is a confusing MESS. You are LOSING sales because nobody
> can clearly see price VS benefits.
>
> Like Nunos Santos says: QT Rocks.
>
> Just not enough people have the time (and now the money) to bet on QT to
> figure it out.
>
> They need to see other users succeeding, not users bitching.
>
> This has been a terrible week for QT.
>
> Mark
> _______________________________________________
> Interest mailing list
> Interest at qt-project.org
> http://lists.qt-project.org/mailman/listinfo/interest
>



-- 
Pau Garcia i Quiles
http://www.elpauer.org
(Due to my workload, I may need 10 days to answer)
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