[Interest] Indie Mobil Program terminated?
Kate Alhola
kate.alhola at gmail.com
Tue Jul 14 12:18:09 CEST 2015
On Sat, Jul 11, 2015 at 2:00 PM, Nicola De Filippo
<nicola at nicoladefilippo.it> wrote:
> Hi,
>
>>
>>
>> Mobile never was a core area for Qt in the post-Nokia period, and while
>> there are good intentions, I'm sure there is a line after which the
>> return on investment is really low from a commercial license business
>> perspective. Simply put, the core philosophies of Qt are not exactly
>> mobile-friendly, and every effort there is an uphill battle (for which
>> they are apparently not getting paid enough).
>>
>
> if it’s the status quo, maybe is better that the Qt company leave the mobile market and work only for embedded or desktop market.
> So we old qt developer can see for other tools and the Qt company spend all the energy for other market. I think that here all want the better for Qt, i hope.
I don't see situation so bad. There is always API's that are not
supported by Qt but there is always possibility to use JNI or
Objective-C. When we did
our mobile sports ap, there was no Bluetooth LE or GPS support in IOS,
that was solved by hundred lines of Objective-C when all app was
measured in
tens of thousand lines. There was no API to get list of paired devices
in Android, once again some JNI calls and it was fixed.
I don't see Xamarin more than one competitor on that field. More
serious competition comes from native platforms. If you have resources
why play with cross platform toolkits when you would get best
performance and compliant look and feel with native ? If I end up
considering
rewrite our app, only reasonable choice I have is native
But if you are resource bound and you don't have resources to support
multiple platforms, Qt is still good choice. If I would think
myself as indie or small developer and I would like to support
multiple platforms I still see Qt about only choice or maybe Unreal
other
for games.
I see that power of Qt comes from community, also in mobile. Community
itself does not create huge revenue but a lot of business grown
from
community. There is no sense to say NO for indie or small developers
unless intention is kill all mobile Qt.
Kate
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