[Interest] Indie Mobil Program terminated?

John C. Turnbull ozemale at ozemail.com.au
Sat Jul 18 06:55:17 CEST 2015


Dear md,

That's all well and good re using native compilers but (from what I hear),
Qt apps on iOS and Android are buggy, lacking features, big, slow and often
"appear" foreign to that OS.

I will admit that this is just what I have read but I have read it many
times.

Further, I dispute your assertion that you can get most of the development
work for a desktop app done on a mobile platform. These platforms have
several fundamentally different characteristics and I would assume it is
more common for developers to start with a desktop version of their app and
then "mobilise" it.  Whether that is the best approach, I am not entirely
sure.

And your comment that most people believe iOS/Android are the most important
platforms is a little silly when you consider the extremely broad range of
applications in the real world and indeed the range that can be developed
using Qt.

I am fairly sure that someone developing a large application like a graphics
or video editor, a spreadsheet styled application, most in-house financial
and business apps or even development tools themselves would look at mobile
*last* (if at all).

-jct

-----Original Message-----
From: interest-bounces+ozemale=ozemail.com.au at qt-project.org
[mailto:interest-bounces+ozemale=ozemail.com.au at qt-project.org] On Behalf Of
md at rpzdesign.com
Sent: Saturday, July 18, 2015 2:35 PM
To: interest at qt-project.org
Subject: Re: [Interest] Indie Mobil Program terminated?

Dear Mr Turnbull:

I would like to add some color to your assertion that "mobile" support is
"embryonic" at best.

The compilers used by Qt are the NATIVE compilers for
IOS/OSX/Android/Windows/Tizen/Linux/NaCL/embedded/etc/etc/etc

There can be nothing more ROCK solid than using the manufacturers command
line tools to create solid binaries for their own hardware.

Companies like embarcadero (maybe xamarin) have created their own compilers
and will forever be behind the curve.

As for desktop, when the customers ask for Desktop in Win/OSX stores, I will
just charge them $350/month for the months that it takes to debug them
(already debugged on IOS/ANDROID) and put them on the store.

So Indie still allows you to get the most important work done and the add
commercial desktop if needed.  Very few customers think OSX/Windows is nice
to have, but IOS/Android is of utmost priority.

Woe unto those that discover Qt too late to buy into Indie.

Cheers,

md

On 7/17/2015 9:04 PM, John C. Turnbull wrote:
> The problem even with this extension for the Indie Program is that it 
> *only* allows you to use Qt to develop *mobile* apps.  The appeal of 
> Qt is its cross-platform ability but if you are using it *just* for 
> mobiles then you will get a better result with a framework designed 
> specifically for mobiles or the actual native tools for each mobile 
> OS, especially when many consider Qt's current mobile support to be
embryonic at best...
>
> -----Original Message-----
> From: interest-bounces+ozemale=ozemail.com.au at qt-project.org
> [mailto:interest-bounces+ozemale=ozemail.com.au at qt-project.org] On 
> Behalf Of Bob Hood
> Sent: Saturday, July 18, 2015 9:05 AM
> To: Nicola De Filippo
> Cc: interest at qt-project.org
> Subject: Re: [Interest] Indie Mobil Program terminated?
>
> On 7/17/2015 4:56 PM, Nicola De Filippo wrote:
>> yes, but i think if he wants update the app in the future he need 
>> other month/license. N.
>
> I could be wrong, but that is not the impression I got.  I understood 
> that purchasing before the end of August means you have the license 
> until you stop paying for it, through future Qt releases.  Somebody 
> feel free to correct me here if I'm misinterpreting.
>
> Still, trying to sell a program to somebody that has a known 
> cancellation date will probably not be an easy thing to do.
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