[Interest] How does Google Play validates Android binaries?

Daniel França daniel.franca at gmail.com
Thu Jul 30 11:13:47 CEST 2015


Hi Nuno,
Sorry, I didn't get what you changed to make it work.
Could you explain?

Em qui, 30 de jul de 2015 às 10:58, Nuno Santos <nunosantos at imaginando.pt>
escreveu:

> Harri,
>
> Yesterday, I have finally managed to solve the problem with the help of a
> user.
>
> One of the biggest issues was the misleading information provided by
> Google Play Developer support about the unsupported platforms.
>
> The problem was actually derived from the support-screens. My last try was:
>
> <supports-screens android:smallScreens="false"
> android:normalScreens="true" android:largeScreens="true"
> android:xlargeScreens="true”/>
>
> And it is now working for both apps.
>
> No problems with Qt, Android-SDK, Android-NDK or so ever.
>
> I’m glad this is solved as a lot of users couldn’t install from the store.
>
> Thanks for your feedback.
>
> Nuno
>
> On 30 Jul 2015, at 09:51, Harri Pasanen <harri at mpaja.com> wrote:
>
>
> On 29/07/2015 19:51, Nuno Santos wrote:
>
> Hi,
>
>  I’m having a serious issue with Android deployment and this is something
> recent. I’m starting to think that this was not happening on previous
> versions of Qt. I’m currently using Qt 5.4.2 and when I deploy to Google
> Play, on some devices the app is not compatible (the pattern seems to be
> high resolution devices). On my app manifest min SDK is 14 and target SDK
> is 21. I also have a support-screens directive with the following:
>
>  <supports-screens android:smallScreens="false"
> android:normalScreens="true" android:largeScreens="true"
> android:xlargeScreens="true"/>
>
>  The most awkward issue here is that a couple of months ago, the same app
> was available to the same device and now it isn’t. There are some
> possibilities in my list:
>
>  - Google Play bug
> - Android build tools incompatibility
> - Qt behaviour change on androiddeployqt
>
>  However I’m completely in the dark. I’m tired of making experimental
> builds and uploads with no positive results.
>
>  Does any one knows how does Google Play analyses APK’s in order to
> determine if they are OK or not?
>
>  The only thing Google tells me is: "unsupported native platform:
> armeabi, armeabi-v7a” However, APK’s were built for armeabi-v7a and x86,
> with a superior version number for x86.
>
>  You should not have armeabi as supported if you are building for
> armeabi-v7a.
> Where does that come from?
>
>  The .apk works on development but isn’t allowed thru Google Play.
>
>  Is anyone here experiencing the same problem?
>
>
> I haven't built a new android version for a few months, but when I did I
> was using some snapshot of 5.5 dev.   Do you use ant or Gradle for the
> build?
>
> Harri
>
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