[Interest] how to build the xcb-plugin with egl support?

Shi Yan billconan at gmail.com
Tue Mar 3 00:46:01 CET 2015


Thank you.

But why does es2 use egl, whereas the desktop opengl uses glx?

I learnt that nvidia's egl implementation can only support opengl es, is
this true with intel graphics too?

On Mon, Mar 2, 2015 at 12:28 PM, Thiago Macieira <thiago.macieira at intel.com>
wrote:

> On Monday 02 March 2015 12:06:23 Shi Yan wrote:
> > I'm trying to make my own platform plugin with egl. but I always get a
> > black screen.
> >
> > I’m trying to build the xcb-plugin with egl support, so that I can debug
> it
> > and compare it with my implementation.
> >
> > I noticed if CONFIG has x11_egl, then it will use egl instead of glx.
> >
> > but I tried to configure the Qt project with ./configure -opengl x11_egl,
> > it won’t work.
> >
> > I can’t find the right way to enable egl. do you know?
>
> configure -opengl es2
>
> --
> Thiago Macieira - thiago.macieira (AT) intel.com
>   Software Architect - Intel Open Source Technology Center
>
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