[Interest] Is the OpenGL vs Angle distinction important for widget apps?

Giuseppe D'Angelo dangelog at gmail.com
Sun Mar 22 16:48:46 CET 2015


On 22 March 2015 at 10:28, Nikos Chantziaras <realnc at gmail.com> wrote:
> For applications that don't use Qml and only use QWidget, does it matter
> whether Qt was built with OpenGL or Angle on Windows?

It still matters because

1) ANGLE means extra dependencies to be shipped along your app
2) ANGLE does not work on Windows XP

So for pure-widgets applications it might make more sense to use the
Desktop OpenGL build of Qt. YMMV :)

-- 
Giuseppe D'Angelo



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