[Interest] Is the OpenGL vs Angle distinction important for widget apps?
Koehne Kai
Kai.Koehne at theqtcompany.com
Mon Mar 23 08:48:43 CET 2015
> -----Original Message-----
> From: interest-bounces+kai.koehne=theqtcompany.com at qt-project.org
> [mailto:interest-bounces+kai.koehne=theqtcompany.com at qt-project.org]
> On Behalf Of Nikos Chantziaras
> Sent: Sunday, March 22, 2015 10:28 AM
> To: interest at qt-project.org
> Subject: [Interest] Is the OpenGL vs Angle distinction important for widget
> apps?
>
> For applications that don't use Qml and only use QWidget, does it matter
> whether Qt was built with OpenGL or Angle on Windows?
http://wiki.qt.io/Qt-5-on-Windows-ANGLE-and-OpenGL should help you.
> As far as I can tell, GL/Angle is only used by Qml. Is that true?
>
> Can there be
> any circumstances where a non-Qml application might error out if running
> with an OpenGL-based Qt on a system with an old OpenGL version?
> (Meaning the default one from Microsoft which only supports software
> OpenGL 1.1.)
The OpenGL classes are affected too.
Regards
Kai
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