[Interest] Qt3d Toggle mesh/entity visibility

Jeremy jswigart at gmail.com
Mon Oct 19 02:27:34 CEST 2015


If you set the enabled property to false at runtime for a mesh component
for example, should it stop rendering? If not what is the mechanism for
toggling a model and entities visibility? Is it up to the subclasses
of QAbstractMesh to handle the enable flag change and alter their mesh
pointer? Or should the aspect, in this case the renderer I suppose, treat
the enabled flag as a visibility flag?
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