[Interest] How to deploy an app to use Qt Quick 2D Renderer?

Nuno Santos nunosantos at imaginando.pt
Wed Oct 28 12:44:09 CET 2015


Documentation says:

"To use Qt Quick 2D Renderer add the following to your run environment” and not build environment 

From my understanding this seems to rely on a independent module that needs to be built.

Is this valid or Windows and Mac OSX?

Nuno

> On 28 Oct 2015, at 11:36, Gian Maxera <gmaxera at gmail.com> wrote:
> 
> From the documentation, it seems that you just need to setup the environment variable and nothing else is required during build.
> Did you try ?
> 
> Ciao,
> Gianluca.
> 
> 
>> On 28 Oct 2015, at 11:34, Nuno Santos <nunosantos at imaginando.pt <mailto:nunosantos at imaginando.pt>> wrote:
>> 
>> Hi,
>> 
>> I have a simple app which in some systems cannot run due to the lack of OpenGL support. 
>> 
>> Since the app is an utility, very simple, I don’t need computing power. I think Qt Quick 2D Renderer is great solution for this problem. 
>> 
>> The question is. What do I need to do in order to deploy the app using Qt Quick 2D Renderer? 
>> 
>> The documentation doesn’t tell much about this:
>> 
>> http://doc.qt.io/QtQuick2DRenderer/index.html <http://doc.qt.io/QtQuick2DRenderer/index.html>
>> 
>> What am I missing?
>> 
>> Thanks,
>> 
>> Regards,
>> 
>> Nuno
>> _______________________________________________
>> Interest mailing list
>> Interest at qt-project.org <mailto:Interest at qt-project.org>
>> http://lists.qt-project.org/mailman/listinfo/interest
> 

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.qt-project.org/pipermail/interest/attachments/20151028/751d170d/attachment.html>


More information about the Interest mailing list