[Interest] How to deploy an app to use Qt Quick 2D Renderer?
Nuno Santos
nunosantos at imaginando.pt
Wed Oct 28 12:44:09 CET 2015
Documentation says:
"To use Qt Quick 2D Renderer add the following to your run environment” and not build environment
From my understanding this seems to rely on a independent module that needs to be built.
Is this valid or Windows and Mac OSX?
Nuno
> On 28 Oct 2015, at 11:36, Gian Maxera <gmaxera at gmail.com> wrote:
>
> From the documentation, it seems that you just need to setup the environment variable and nothing else is required during build.
> Did you try ?
>
> Ciao,
> Gianluca.
>
>
>> On 28 Oct 2015, at 11:34, Nuno Santos <nunosantos at imaginando.pt <mailto:nunosantos at imaginando.pt>> wrote:
>>
>> Hi,
>>
>> I have a simple app which in some systems cannot run due to the lack of OpenGL support.
>>
>> Since the app is an utility, very simple, I don’t need computing power. I think Qt Quick 2D Renderer is great solution for this problem.
>>
>> The question is. What do I need to do in order to deploy the app using Qt Quick 2D Renderer?
>>
>> The documentation doesn’t tell much about this:
>>
>> http://doc.qt.io/QtQuick2DRenderer/index.html <http://doc.qt.io/QtQuick2DRenderer/index.html>
>>
>> What am I missing?
>>
>> Thanks,
>>
>> Regards,
>>
>> Nuno
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