[Interest] High DPI support in QT (Windows)
nomercy at gmail.com
Mon Sep 21 21:17:04 CEST 2015
Well, I also hope for some imrovement on this subject as I’ve been there too with 5.3 I think…
> On 21 Sep 2015, at 18:36, Adam Light <aclight at gmail.com> wrote:
> On Fri, Sep 18, 2015 at 1:38 AM, Pavlo Dyachenko <upavlo at gmail.com <mailto:upavlo at gmail.com>> wrote:
> Hi QT team, I posted a question on the forum about high DPI support but then was recommended this mailing list instead:
> According to documentation here http://doc.qt.io/qt-5/highdpi.html <http://doc.qt.io/qt-5/highdpi.html> QT 5.4+ introduces high DPI support. However, either I’m missing something fundamental or the current support is still in very early stages. I’m writing a brand new application so I have a chance to do it right from the ground up. I understand that I would have to use layouts instead of fixed positioning etc, but there always going to be cases in which I would have to specify, for example a minimum/maximum size of a control. I can specify them in the editor, but these are device pixels. So if I change my Windows settings to use 150% DPI then min/max values in the editor would be too small. Of course I can obtain that ratio and adjust all the required values in code, but then what kind of high DPI support does QT give for me if I have to do everything by hand? I mean how is it different to pre QT 5.4?
> Then an interesting one is QT_DEVICE_PIXEL_RATIO environment variable. It does exactly what I need, it multiplies all pixels set in editor by a factor. But why is it an environment variable and not a per application setting? Why does it only support integer values of 2, 3 etc, since we know that Windows has settings like 125, 150% etc. and why couldn’t it automatically read the Windows setting and set itself to that value?
> Though I have not yet tried it, my understanding is that in Qt 5.6, the support for HiDPI has been improved. See https://doc-snapshots.qt.io/qt5-5.6/highdpi.html <https://doc-snapshots.qt.io/qt5-5.6/highdpi.html> for the most recent documentation.
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