[Interest] QSGRenderThread crashed: libGPUSupportMercury.dylib`gpus_ReturnGuiltyForHardwareRestart:
Nuno Santos
nunosantos at imaginando.pt
Tue Apr 5 08:44:04 CEST 2016
Hi,
I have just discovered something that might be an unpredicted bug in Qt iOS. I have an app which makes uses of inter app audio. Therefore, this app should be able to jump and forth from host to app and vice versa. It should be also able to make the jump with the lowest overhead as possible to avoid audio glitches. Right now, what is concerning me the most is that after a couple of jumps, which sometimes can be more or less, the app crashes. I was able to crash it while running the debugger and this is what appeared in the stack trace:
libGPUSupportMercury.dylib`gpus_ReturnGuiltyForHardwareRestart:
0x18ef91f1c <+0>: orr w8, wzr, #0x1
0x18ef91f20 <+4>: movz w9, #0xdead, lsl #16
0x18ef91f24 <+8>: movk w9, #0xbeef
-> 0x18ef91f28 <+12>: str w9, [x8]
0x18ef91f2c <+16>: ret
The crashes thread was the QSGRenderThread. This seems to be a critical bug for apps that need to behave this way, which I consider that is any professional audio app nowadays. This happens on both Qt 5.5.1 and 5.6
Before filling a bug report I would like to share this info with the list and have some insights about it.
Nuno
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