[Interest] [ANN] build2 - C++ build toolchain
Matthew Woehlke
mwoehlke.floss at gmail.com
Wed Feb 10 20:17:15 CET 2016
On 2016-02-09 04:04, Diego Iastrubni wrote:
> On Mon, Feb 8, 2016 at 11:21 PM, Thiago Macieira wrote:
>> qmake's philosophy is "assume everything is there and just use it".
>> It's meant mostly for using Qt itself, so you can be sure that all
>> of it is present. If you use third-party libraries and they're not
>> present, you'll get a compilation error somewhere.
>
> Yes, right. That is why I am probably barking at the wrong tree. I need
> CMake support only.
>
> Integrating 3rd party software into Java/ObjC/Swift code is trivial, there
> are lots of project handling this. Its very sad that in 2016 we still don't
> have something like that can help integrating 3rd party libraries into my
> C++ code.
>
> How do you guys integrate 3rd party libraries into your code?
Don't do that. By doing so, you are assuming responsibility for all the
bugs (especially security issues) of said libraries. Most Linux
distributions refuse to package any software that bundles third party
components for this reason (and others, but the security issue is a
deal-breaker).
Another down side is that I may not want to use the version you are
trying to bundle. For one, it's superfluous if I already have that library.
The reason you can get away with this with e.g. Java is because it is a
much more closed ecosystem with a rigidly specified mechanism for
providing package information (but still has all of the downsides listed
above). Unfortunately we don't have that for C++ (although properly
written CMake does a darned good job of coming close).
--
Matthew
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