[Interest] Utilizing the GPU, how to start?

John C. Turnbull ozemale at ozemail.com.au
Tue Jul 12 13:26:20 CEST 2016


Thanks very much Sze - they all look very helpful.

Qt is awesome. But it can be "awesomer" ;-)

> On 12 Jul 2016, at 19:41, Sze Howe Koh <szehowe.koh at gmail.com> wrote:
> 
>> On 12 July 2016 at 14:53, John C. Turnbull <ozemale at ozemail.com.au> wrote:
>> Thanks. I never thought of using Google ;-)
>> 
>> Sadly Google shows me what *they* want me to see, not necessarily what I am actually looking for.
>> 
>> Hence asking the question here: amongst a group of Qt experts who are not controlled by revenue-generating curating algorithms and who could point me to the most appropriate articles for my questions.
>> 
>> Thanks for the links. I will check them out and hopefully they will give me the info I seek.
>> 
>> -jct
>> 
>>> On 12 Jul 2016, at 16:38, Mitch Curtis <mitch.curtis at qt.io> wrote:
>>> 
>>> Have you tried Google? :D These two links probably cover your first two questions:
>>> 
>>> http://doc.qt.io/qt-5/qtquick-visualcanvas-scenegraph.html
>>> http://doc.qt.io/qt-5/qtquick-visualcanvas-scenegraph-renderer.html
>>> 
>>> 
>>>> -----Original Message-----
>>>> From: Interest [mailto:interest-bounces+mitch.curtis=qt.io at qt-project.org]
>>>> On Behalf Of John C. Turnbull
>>>> Sent: Tuesday, 12 July 2016 4:06 AM
>>>> To: Uwe Rathmann <Uwe.Rathmann at tigertal.de>
>>>> Cc: interest at qt-project.org
>>>> Subject: Re: [Interest] Utilizing the GPU, how to start?
>>>> 
>>>> Anyone?
>>>> 
>>>>>> On 10 Jul 2016, at 23:23, John C. Turnbull <ozemale at ozemail.com.au>
>>>>> wrote:
>>>>> 
>>>>> I am still new to Qt but am very interested in the technology and the
>>>> deep innards of how it functions. I have worked in a 3D animation studio
>>>> and learned a lot while I was there.
>>>>> 
>>>>> Is there documentation or articles that:
>>>>> 
>>>>> 1) Describe in detail how the Qt Quick rendering pipeline is designed
>>>> and how it operates.
>>>>> 
>>>>> 2) Describe the structure and overall architecture of the Qt Quick
>>>> Scenegraph and how it is rendered?
>>>>> 
>>>>> 3) Describe the steps that have been taken so far and any further steps
>>>> planned to optimise both (1) and (2)?
>>>>> 
>>>>> I really want to know how all this hangs together as I may be able to
>>>> further optimise and improve aspects of them.
>>>>> 
>>>>> -jct
> 
> Hi John,
> 
> In addition to Mitch's links, these might also interest you as you
> mentioned experience in a 3D animation studio:
> * http://doc.qt.io/qt-5/qt3d-overview.html
> * http://doc.qt.io/qt-5/qt3drender-framegraph.html
> 
> As for optimizations for Qt Quick, I think the Qt Company staff
> members involved are in the best position to provide you with the
> relevant info. Note that it is currently summer holidays in Norway, so
> most of the staff are on leave till the end of July. Here's a small
> peek at some of their recent work (although these are components built
> on top of Qt Quick, rather than Qt Quick itself):
> * http://blog.qt.io/blog/2015/03/31/qt-quick-controls-for-embedded/
> 
> 
> Regards,
> Sze-Howe




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