[Interest] Towards a better mobile launch?
gmaxera at gmail.com
Tue Jul 19 16:22:38 CEST 2016
What is your target launch time ?
Because in my apps I use a splash.qml file that contains an Image, an Animator and a Loader. Anything else.
And then the Loader will load the real main.qml of the application.
In that way, the launch time is around 2 seconds… then with a bit of creativity into the Animator you can craft an animation that fakes load all other elements of your user interface.
> On 19 Jul 2016, at 15:16, Jason H <jhihn at gmx.com> wrote:
> I am taking a stab here on why it takes to long to launch a mobile app on Android and iOS. I'm guessing the bulk of the time is to load the 13MB of Qt libraries. I'm wondering if there is anything I (or Qt) can do to get a launch screen up quicker, (reducing the time from launch to a screen- even if static). Maybe there is a way to get the launch screen up via native methods, then dynamically load Qt libraries, then start the app? I already use a Loader to get the main UI up ASAP, then load the rest of the app.
> I'm also familiar with launch screens (xib, launch images) on iOS and the drawable hack in the android manifest. I am already using those when using those, I'm targeting the time spent to get those up.
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