[Interest] Using Normal QPainter for Qt3D
Sean Harmer
sean.harmer at kdab.com
Wed Mar 23 08:43:05 CET 2016
Hi,
On Wednesday 23 March 2016 06:48:08 Mohd Z|eeshan Farooque wrote:
> Hi,
> Req: Print out of 3D structure through QPainter with in QRect. How cam I use
> normal QPainter for Qt3D rendering because I want to take print (or render
> somewhere else like on any widget, window,etc) of current static 3d
> Structure on root entity. Or is there any other better way to do this.
> Because I already have my reporter class which gives QPainter and QRect So
> that next user use this QPianter to render any thing within this QRect. And
> the rest of the thins like printing, saving rendered object on pdf, etc is
> already handled by this reporter class.Please let me know if you want any
> other info . Thank you Mail: zeeshancs07 at yahoo.in
There is nothing out of the box for this at the moment. The usual trick is to
draw a hi-res version of your scene in a tiled manner using a custom camera
frustum into a texture attached to a framebuffer object. That can all be done
with some manual tweaking of a framegraph. The bit I am unsure of at the
moment is reading back the rendered pixel data to the CPU side.
Could you file a JIRA request for this please and we will see how best to fit it
into our plans?
Thanks,
Sean
--
Dr Sean Harmer | sean.harmer at kdab.com | Managing Director UK
Klarälvdalens Datakonsult AB, a KDAB Group company
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