[Interest] Qt and Unity

Tyler Brown browntd12155 at gmail.com
Mon Mar 28 23:04:03 CEST 2016


Is there a Qt development environment that is as feature rich and easy to
use as Unity?  We're hiring a UI/UX firm, and they are very familiar with
Unity, but if you can point me in a direction that is pure Qt and also a
good 3d modeling UI it would be much appreciated.

Thanks,
Tyler


> ---------- Forwarded message ----------
> From: Tyler Brown <browntd12155 at gmail.com>
> To: interest at qt-project.org
> Cc:
> Date: Mon, 28 Mar 2016 07:44:13 -0600
> Subject: [Interest] Qt and Unity
> My apologies if this got posted before, but I'm not sure it went through.
>
> Hi everybody,
>
> Does anybody have experience using Qt with Unity.  We've coded a fairly
> large architecture with the plan to use QML, but we're doing UI/UX through
> a 3rd party company and they use Unity.
>
> With the research I've done it looks like there are three options
> 1) Use the Qt code as a plugin within Unity
> 2) Use Qt's webview to encapsulate Unity into a window
> 3) Use Unity Standalone, get a WinID handle and then embed it into the Qt app
> (this is Windows only, so not sure if I can resort to other method on other
> platforms)
>
> #1 might prove difficult with polymorphism, marshalling, etc...?
> #2 might not give great performance?
> #3 only works if we have different solutions for other platforms, even
> then we'd have to set up a lot of shared memory etc... So I feel that it
> isn't great
>
> Platforms to be supported:
> OS X
> iOS
> Windows
> Android
>
> We do want almost real-time feedback (delay of less than .5 seconds), so
> performance is fairly important.  Framerate and smoothness would be of
> higher priority.
>
> If anyone can shed light on this, it would be great!  Apologies if the
> question is poorly worded or if I'm missing vital information, just let me
> know and I'll do my best to fix it.
>
> Thanks!
>
>
> ---------- Forwarded message ----------
> From: Sean Harmer <sean.harmer at kdab.com>
> To: interest at qt-project.org
> Cc:
> Date: Mon, 28 Mar 2016 16:13:04 +0100
> Subject: Re: [Interest] Qt and Unity
> Hi,
>
> On 28/03/2016 14:44, Tyler Brown wrote:
>
> My apologies if this got posted before, but I'm not sure it went through.
>
> Hi everybody,
>
> Does anybody have experience using Qt with Unity.  We've coded a fairly
> large architecture with the plan to use QML, but we're doing UI/UX through
> a 3rd party company and they use Unity.
>
> With the research I've done it looks like there are three options
> 1) Use the Qt code as a plugin within Unity
> 2) Use Qt's webview to encapsulate Unity into a window
> 3) Use Unity Standalone, get a WinID handle and then embed it into the Qt app
> (this is Windows only, so not sure if I can resort to other method on other
> platforms)
>
> #1 might prove difficult with polymorphism, marshalling, etc...?
> #2 might not give great performance?
> #3 only works if we have different solutions for other platforms, even
> then we'd have to set up a lot of shared memory etc... So I feel that it
> isn't great
>
> Platforms to be supported:
> OS X
> iOS
> Windows
> Android
>
> We do want almost real-time feedback (delay of less than .5 seconds), so
> performance is fairly important.  Framerate and smoothness would be of
> higher priority.
>
> If anyone can shed light on this, it would be great!  Apologies if the
> question is poorly worded or if I'm missing vital information, just let me
> know and I'll do my best to fix it.
>
>
> What is there in Unity that you need for your UI/UX? Is usuign Qt for this
> part too not an option? The only information I can give is that the
> marshalling can quickly become a large burden on development and
> maintenance.
>
> Cheers,
>
> Sean
>
>
> Thanks!
>
>
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>
>
>
> --
> Dr Sean Harmer | sean.harmer at kdab.com | Managing Director UK
> KDAB (UK) Ltd, a KDAB Group company
> Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090
> Mobile: +44 (0)7545 140604
> KDAB - Qt Experts
>
>
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