[Interest] qtwebview with qtwebchannel
Sylvain Pointeau
sylvain.pointeau at gmail.com
Thu Mar 31 17:43:34 CEST 2016
On Thu, Mar 31, 2016 at 4:53 PM, Milian Wolff <milian.wolff at kdab.com> wrote:
> On Thursday, March 31, 2016 4:46:58 PM CEST Allan Sandfeld Jensen wrote:
> > On Thursday 31 March 2016, Sylvain Pointeau wrote:
> > > On Tue, Mar 29, 2016 at 10:24 AM, Sylvain Pointeau <
> > >
> > > sylvain.pointeau at gmail.com> wrote:
> > > > On Tue, Mar 29, 2016 at 8:31 AM, Kalinowski Maurice <
> > > >
> > > > Maurice.Kalinowski at theqtcompany.com> wrote:
> > > >> > QtWebView has a QtWebEngine backend, and that should be available
> on
> > > >>
> > > >> Windows.
> > > >>
> > > >> For UWP/WinRT there is a platform specific implementation loading
> Edge
> > > >> into your application. For classic desktop applications you can use
> Qt
> > > >> Webengine as Alan described.
> > > >
> > > > Excellent! do you know if / how I can use the WebChannel (or
> WebSocket)
> > > > with QtWebView?
> > > > (I tried to use WebSocketServer but it does not work on iOS.)
> > >
> > > any idea? I would like to know if I can use Qt on android/ios/windows
> for
> > > hybrid applications...
> >
> > I don't know if it is possible on iOS. I believe you have to be allowed
> to
> > setup a websocket.
>
> It should be possible, but I haven't tried it myself and have zero iOS
> knowledge. What you need:
>
> Qt/C++ side:
> 1) initialize a Qt WebSocket server
> 2) wrap that server in a WebChannel transport
>
> HTML side:
> 1) load your HTML in any web view
> 2) load qwebchannel there, you will have to copy it, or create a trivial
> HTML
> server in your C++ side to "deploy" it from the Qt resource system to the
> web
> view
> 3) initialize the webchannel with a websocket client using the server
> address
> from the Qt/C++ side
>
> The Qt WebChannel examples contain a chat e.g. that uses your system
> browser
> to do the above, and it works fine with Explorer, Firefox and Chrome. So as
> long as WebSockets work on iOS WebView, and Qt WebSockets work on iOS, it
> should work.
>
I tried the following example on iOS and it does not work:
I tried to set-up a WebSocketServer, transmit the server url to the WebView
page url. and connect to the socket server via a web socket in javascript
(within the WebView)
(idea taken from
http://blog.qt.io/blog/2011/08/31/an-oldnew-approach-to-qtwebkit-hybrid/)
*on mac os x, it works fine,*
*on iOS, it does not work*, the socket closes immediately* (note: socket
works when opened with the url "ws://echo.websocket.org
<http://echo.websocket.org>")*
QML code is:
import Qt.labs.controls 1.0
import QtQuick 2.0
import QtWebSockets 1.0
import QtWebView 1.1
ApplicationWindow {
visible: true
title: webView.title
function appendMessage(message) {
messageBox.text += "\n" + message
}
WebSocketServer {
id: server
listen: true
onClientConnected: {
webSocket.onTextMessageReceived.connect(function(message) {
appendMessage(qsTr("Server received message: %1").arg(message));
webSocket.sendTextMessage(qsTr("Hello Client!"));
});
}
onErrorStringChanged: {
appendMessage(qsTr("Server error: %1").arg(errorString));
}
}
Text {
id: messageBox
text: server.url
x: 0
width: parent.width
y: parent.y + parent.height/2
height: parent.height/2
}
WebView {
id: webView
x: 0
width: parent.width
y: 0
height: parent.height/2
url: "file:///MYPATH/web/index.html?socketurl="+server.url
}
}
HTML code is:
<html>
<head>
<title>Sample "Hello, World" Application</title>
<script>
function getUrlVars()
{
var vars = [], hash;
var hashes =
window.location.href.slice(window.location.href.indexOf('?') +
1).split('&');
for(var i = 0; i < hashes.length; i++)
{
hash = hashes[i].split('=');
vars.push(hash[0]);
vars[hash[0]] = hash[1];
}
return vars;
}
function displaySocketUrl() {
var params = getUrlVars();
alert(params["socketurl"]);
};
function WebSocketTest() {
var host = getUrlVars()["socketurl"];
//document.getElementById("sockethost").value;
alert(host);
// Let us open a web socket
var ws = new WebSocket(host);
ws.onopen = function()
{
// Web Socket is connected, send data using send()
ws.send("Message to send");
alert("Message is sent...");
};
ws.onerror = function(evt) {
alert("onerror..");
}
ws.onmessage = function (evt)
{
var received_msg = evt.data;
alert("Message is received: "+received_msg);
};
ws.onclose = function(evt)
{
// websocket is closed.
alert("Connection is closed: "+evt.code+" - "+evt.reason);
};
}
</script>
</head>
<body bgcolor=white>
<h1>Sample "Hello, World" Application</h1>
<p>This is the home page for the HelloWorld Web application. </p>
<input type="text" id="sockethost">
<input type="button" value="show me the socket url"
onClick="displaySocketUrl()">
<input type="button" value="test web socket" onClick="WebSocketTest()">
</body>
</html>
Best regards,
Sylvain
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