[Interest] Qt & iPhone 6 Plus
maitai at virtual-winds.org
Wed Oct 5 18:46:42 CEST 2016
Here, for macos and iOS I have:
Then all my images are defined 3 times (for example img1.png,
img1 at 2x.png, img1 at 3x.png at different sizes), plus if I generate an
image I manage devicePixelRatio() programmatically.
That way retina screens are taken in consideration.
Le 05-10-2016 18:13, Nuno Santos a écrit :
> I have recently my apps on iPhone 6 Plus. I didn’t find the image
> sharp. Does anyone feels the same?
> I’m wondering if there is something of operation I need to make my app
> support it.
> Is there any special procedure I’m not aware of?
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