[Interest] Qt & iPhone 6 Plus
Jason H
jhihn at gmx.com
Wed Oct 5 20:02:30 CEST 2016
There could be a few issues. This just (today) got fixed: https://bugreports.qt.io/browse/QTBUG-37095 (will be in 5.6.3)
Also there are some Font weight issues (Thin is not well supported. There is an issue for that too)
> Sent: Wednesday, October 05, 2016 at 12:46 PM
> From: maitai <maitai at virtual-winds.org>
> To: "Nuno Santos" <nunosantos at imaginando.pt>
> Cc: Interest <interest-bounces+maitai=virtual-winds.org at qt-project.org>, "Qt Project" <interest at qt-project.org>
> Subject: Re: [Interest] Qt & iPhone 6 Plus
>
> Hello,
> Here, for macos and iOS I have:
>
> QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps, true);
>
> Then all my images are defined 3 times (for example img1.png,
> img1 at 2x.png, img1 at 3x.png at different sizes), plus if I generate an
> image I manage devicePixelRatio() programmatically.
>
> That way retina screens are taken in consideration.
>
> Philippe
>
> Le 05-10-2016 18:13, Nuno Santos a écrit :
> > Hi,
> >
> > I have recently my apps on iPhone 6 Plus. I didn’t find the image
> > sharp. Does anyone feels the same?
> >
> > I’m wondering if there is something of operation I need to make my app
> > support it.
> >
> > Is there any special procedure I’m not aware of?
> >
> > Thanks,
> >
> > Regards,
> >
> > Nuno
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