[Interest] Qt3d Get current modelview matrix
Surya Kiran Gullapalli
suryakiran.gullapalli at gmail.com
Tue Oct 25 03:15:05 CEST 2016
In regular opengl, if we want to modify the current modelview matrix, we
can use glMatrixMode followed by any operation on that matrix. How to do
the same using Qt3d Api.
I can only see QEntity::addComponent with QTransform as the argument. Which
sets the transformation matrix, but how can i get the current modelview
matrix and do more operations on it.
I'm using Qt 5.7.
Thanks in advance,
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