[Interest] QOpenGLWidget grabbing of offscreen content in Qt 5.10
laszlo.agocs at qt.io
Thu Aug 24 09:51:04 CEST 2017
That's just yet another way of producing GL content in a texture, and then optionally reading it back into a QImage. As shown in https://bugreports.qt.io/browse/QTBUG-61280 and https://bugreports.qt.io/browse/QTBUG-47185 some users prefer to use their existing QOpenGLWidget code path to do this. The changes simply enable this. At the same time nothing prevents anyone from using other methods to achieve the same (for example, QOpenGLContext+QOffscreenSurface+QOpenGLFramebufferObject), and those will work in earlier versions too.
From: Interest [mailto:interest-bounces+laszlo.agocs=qt.io at qt-project.org] On Behalf Of Axel Jäger via Interest
Sent: onsdag 23. august 2017 21.46
To: interest at qt-project.org
Subject: [Interest] QOpenGLWidget grabbing of offscreen content in Qt 5.10
I am developing an application that uses a QOpenGLWidget and that would greatly benefit from grabbing offscreen content.
I tried implementing grabbing but had no success but that's another story.
The new features of the upcoming Qt 5.10 mention:
"QOpenGLWidget is now usable for rendering and reading back (grabbing) offscreen content."
Can anyone elaborate on why this is currently not possible using Qt 5.9 and what changed in Qt 5.10?
Are there any workarounds in 5.9?
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