[Interest] Optimizing performance with hundreds of widgets

Elyzabeth von Reuenthal elyzabethvonreuenthal at iserlohn-fortress.net
Tue Feb 21 14:15:55 CET 2017


On Wednesday, 15 February 2017 18:28:22 CET Gibbs, Matt wrote:
> Are there any best practices to reduce CPU usage in this case?
In case it is necessary to display all of this data at once, is it possible to 
offload it to the GPU by displaying it using OpenGL instead of regular widgets? 
You could either use QML and QQuickWidget, or if using C++, there is 
QOpenGLPaintDevice which enables the use of QPainter (and so, 
QPainter::drawText).

Hope this is of use.
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