[Interest] Qt 5.8.0 RC build under windows

Prav pr12og2 at programist.ru
Fri Jan 20 11:41:15 CET 2017

Hello, Gunnar.

>>> qtdeclarative\src\plugins\scenegraph\d3d12\Makefile.Debug
>>> [.obj\debug\qsgd3d12shadereffectnode.obj] Error 2 and it is :
>>> qtdeclarative\src\plugins\scenegraph\d3d12\qsgd3d12shadereffectnode.cpp(544)
>>> : error C2061: syntax error : identifier 'textureProviders'
>>> What is that and why it can be? How to avoid that error?

>>That looks like a genuine problem, but I have no clue what it is about. Please
>>report it against Qt3D.

> Well thats an error on the directx 3d 12.0 scenegraph
> implementationin qtdeclarative, not Qt3d.

OK. I still did not get ... if this is error how Qt company managed to build Qt with msvc2013.
Qt company used some configure flag which skips compiling of "directx 3d 12.0 scenegraph" implementation in qtdeclarative?
What flag is that?

> I have no problem compiling 5.8.0rc with vs2015 upd3  ( well angle
> crashes, my latest assumption is use of ltcg ) it brings its own win10 sdk.
So you are saying that it is possible to compile Qt only with some special version of Win10SDK which goes with vs2015 upd3, right?

> I am also able to compile with vs2017rc ( using a patch from 5.8).
Mmm ... what patch do you mean? Do you know why compiler version vs2017rc solved the problem for you?

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