[Interest] Qt3D: Create custom meshes and textures in C++, use in QML
Helmut Mülner
helmut.muelner at gmail.com
Thu Jul 6 13:30:52 CEST 2017
> I think you misunderstood me: MY GUI is in QML, only the backend is in C++
This is certainly what I mean. Take a look my setData example from <https://bugreports.qt.io/browse/QTBUG-60429> https://bugreports.qt.io/browse/QTBUG-60429 it uses Scene3D in QML and C++ backend.
Sorry, my fault. I read your answer on my phone and did not check your setData example.
This is basically the same approach as in the Stackoverflow answer (https://stackoverflow.com/questions/38847357/use-qt3d-qentity-in-qml-scene3d).
It would be nice if the Qt3D developers could add one or more applications of mixed C++/QML Qt3D development to the Qt3D example collection. Life would be so much easier.
Cheers,
Helmut
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