[Interest] Qt3D: Create custom meshes and textures in C++, use in QML

Helmut Mülner helmut.muelner at gmail.com
Thu Jul 6 13:30:52 CEST 2017


> I think you misunderstood me: MY GUI is in QML, only the backend is in C++

This is certainly what I mean. Take a look my setData example from  <https://bugreports.qt.io/browse/QTBUG-60429> https://bugreports.qt.io/browse/QTBUG-60429 it uses Scene3D in QML and C++ backend.

 

 

Sorry, my fault. I read your answer on my phone and did not check your setData example.

 

This is basically the same approach as in the Stackoverflow answer (https://stackoverflow.com/questions/38847357/use-qt3d-qentity-in-qml-scene3d).

 

It would be nice if the Qt3D developers could add one or more applications of mixed C++/QML Qt3D development to the Qt3D example collection. Life would be so much easier.

 

Cheers,

 

Helmut

 

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.qt-project.org/pipermail/interest/attachments/20170706/e567fad7/attachment.html>


More information about the Interest mailing list