[Interest] Qt3D: Create custom meshes and textures in C++, use in QML

Oleg Evseev ev.mipt at gmail.com
Fri Jul 7 10:33:44 CEST 2017


>
> I think the entity could also be a property (a QEntity* or a QEntity, I am
> not sure) of the controller.
>

Yes, it could, but only QEntity* of course, cause it inherits QObject in
the end so it can't be copied.
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