[Interest] qml or qwidget
Sean Harmer
sean.harmer at kdab.com
Fri Feb 23 14:10:58 CET 2018
Hi,
widgets or QML depends upon what type of application you want to build
and how you want the UI to look. Both widgets and QML are capable of
housing OpenGL content. Do you have a screenshot/mockup of the type of
UI you are after please?
I agree that Qt 3D is not wise at this stage if you already have your
own rendering framework. Changing that too whilst doing the rest of the
work is just adding to the complexity.
Cheers,
Sean
On 23/02/2018 13:02, Sylvain Pointeau wrote:
> Hi,
>
> On Thu, Feb 22, 2018 at 2:54 PM, Jérôme Godbout <godboutj at amotus.ca
> <mailto:godboutj at amotus.ca>> wrote:
>
> For OpenGL, you might want to take a look at Qt3D if it suit your
> need. Either can easily do the OpenGl part if you render to a
> texture and fill the widgets or item painting with it.
>
>
> I for one would go Qml, since it's the new thing with more
> development on it, which seem more future proof. At my last job we
> did full fledge CAD software with Qml and 3D rendering to texture
> without too much problems.
>
>
> I have my own rendering and own data structure, I have very large 3D
> model and I guess using Qt3D will need its own data structuring,
> doubling the necessary memory
>
> If you are able to check for the Vulkan, you might want to design
> your application with that in mind, since it might replace your
> OpenGL in the future.
>
>
> Vulkan is definitely too low level for me.
>
>
>
>
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--
Dr Sean Harmer | sean.harmer at kdab.com | Managing Director UK
KDAB (UK) Ltd, a KDAB Group company
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