[Interest] qml or qwidget
Sylvain Pointeau
sylvain.pointeau at gmail.com
Fri Feb 23 14:02:30 CET 2018
Hi,
On Thu, Feb 22, 2018 at 2:54 PM, Jérôme Godbout <godboutj at amotus.ca> wrote:
> For OpenGL, you might want to take a look at Qt3D if it suit your need.
> Either can easily do the OpenGl part if you render to a texture and fill
> the widgets or item painting with it.
>
>
> I for one would go Qml, since it's the new thing with more development on
> it, which seem more future proof. At my last job we did full fledge CAD
> software with Qml and 3D rendering to texture without too much problems.
>
I have my own rendering and own data structure, I have very large 3D model
and I guess using Qt3D will need its own data structuring, doubling the
necessary memory
> If you are able to check for the Vulkan, you might want to design your
> application with that in mind, since it might replace your OpenGL in the
> future.
>
Vulkan is definitely too low level for me.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.qt-project.org/pipermail/interest/attachments/20180223/22dd8792/attachment.html>
More information about the Interest
mailing list