[Interest] iOS build rejected by App Store Connect

Nikos Chantziaras realnc at gmail.com
Mon Sep 3 19:48:03 CEST 2018


Thank you! I now saw the full details in your blog post, as pointed out 
by Guenter.


On 03/09/2018 14:22, ekke wrote:
> have you added your assets catalogue to .pro ?
> 
> QMAKE_ASSET_CATALOGS = $$PWD/ios/Images.xcassets
> QMAKE_ASSET_CATALOGS_APP_ICON = "AppIcon"
> 
> my assets are here:
> <project>
>      /ios
>          /Images.xcassets
>              /AppIcon.appiconset
>                  Contents.json
>                  ... my icons ...
> 
> ekke
> 
> 
> Am 03.09.18 um 12:58 schrieb Nikos Chantziaras:
>> I followed the guide for the app icons to the letter:
>>
>>    https://doc.qt.io/qt-5.9/platform-notes-ios.html
>>
>> But when uploading to the app store, the build gets rejected:
>>
>> ===============================
>> Dear Developer,
>>
>> We identified one or more issues with a recent delivery for your app,
>> "<app name>". Please correct the following issues, then upload again.
>>
>> Missing Info.plist value - A value for the Info.plist key
>> 'CFBundleIconName' is missing in the bundle '<bundle ID>'. Apps built
>> with iOS 11 or later SDK must supply app icons in an asset catalog and
>> must also provide a value for this Info.plist key. For more
>> information see http://help.apple.com/xcode/mac/current/#/dev10510b1f7.
>> ===============================
>>
>>
>> Does someone know what to do here? According to Apple's documentation,
>> CFBundleIconName is deprecated and should not be used anymore. I
>> deleted it from the Info.plist. But the upload is still being rejected
>> with the above message :-/





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