[Interest] How to hide the QSGGeometryNode?

Giuseppe D'Angelo giuseppe.dangelo at kdab.com
Mon Apr 15 17:45:31 CEST 2019


Hi,

Il 15/04/19 13:11, Denis Shienkov ha scritto:
> Yes, now I use this in a form of:
> 
> boolCurveNode::isSubtreeBlocked()const
> 
> {
> 
> returnQSGGeometryNode::isSubtreeBlocked()||!m_visible;
> 
> }
> 
> voidCurveNode::setVisible(boolvisible)
> {
> if(m_visible==visible)
> return;
> m_visible=visible;
> if(!m_visible)
> m_dirtyState|=DirtySubtreeBlocked;
> else
> m_dirtyState|=DirtyOpacity;
> }
> 
> 

Please make a minimal testcase. The code above seems incomplete (e.g. no 
calls to markDirty to update those dirty bits).

HTH,

-- 
Giuseppe D'Angelo | giuseppe.dangelo at kdab.com | Senior Software Engineer
KDAB (France) S.A.S., a KDAB Group company
Tel. France +33 (0)4 90 84 08 53, http://www.kdab.com
KDAB - The Qt, C++ and OpenGL Experts

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