[Interest] Struggling to build qt 5.9.9 for iOS
maitai at virtual-winds.org
Sun Aug 11 14:15:31 CEST 2019
FYI based on what you said I added -qt-zlib to configure options, and
now my app compiles and runs OK. I don't know if it is a normal option
for such a build
Le 11-08-2019 07:22, maitai a écrit :
> Thanks Diago for the answer.
> We are using our own zlib library. The fact is that without changing a
> line of code in our projet it compiles perfectly using 5.9.8, so the
> SDK seems to have everything needed.
> I ended up replacing plugins/platform in 5.9.8 with the one from my
> 5.9.9 build and that fixed my problem at least.
> Le 10-08-2019 22:51, Thiago Macieira a écrit :
>> On Saturday, 10 August 2019 02:03:19 PDT maitai wrote:
>>> items/qquickshadereffect.cpp:511:20: error: aligned allocation
>>> of type
>>> 'void *(unsigned long, enum std::align_val_t)' is only
>>> on iOS 11
>>> or newer
>>> m_glImpl = new QQuickOpenGLShaderEffect(this, this);
>> Pass -c++14 to configure and please report the issue. This needs to be
>> automatically detected in configure, but the developers who care about
>> have probably not been made aware of this problem.
>> (I'm not one of them)
>>> So then after some researches I tried to add -c++std c++14 to
>>> Undefined symbols for architecture arm64:
>>> "_inflateValidate", referenced from:
>>> _png_inflate_claim in libqtlibpng.a(pngrutil.o)
>>> ld: symbol(s) not found for architecture arm64
>>> clang: error: linker command failed with exit code 1 (use -v to see
>> That symbol comes from zlib. Are you using Qt's copy or the one that
>> with the system (if any)? My guess is the latter. Can you confirm the
>> SDK copy
>> *does* have the function in question?
>> Or is it named z_inflateValidate?
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