[Interest] Qt3D: Support for loading binary glTF 2.0 files (*.glb)

Sean Harmer sean.harmer at kdab.com
Tue Mar 26 09:50:03 CET 2019


Hi,

We're working on complete glTF 2 support in Kuesa which is built on top 
of Qt 3D here:

https://github.com/KDAB/kuesa

Binary support is one of the next things on the backlog. Other missing 
features at present are morph target animations and multiple texture 
coordinate sets. These are planned for our next sprint.

Cheers,

Sean

On 25/03/2019 22:29, Marcin Musial wrote:
> Hi,
>
> Are there any plans for 5.13 to support loading also binary glTF 2.0 
> files (*.glb)? Qt3DRender::QSceneLoader is expecting JSON glTF text 
> files only.
>
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> Interest mailing list
> Interest at qt-project.org
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-- 
Dr Sean Harmer | sean.harmer at kdab.com | Managing Director UK
KDAB (UK) Ltd, a KDAB Group company
Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090
Mobile: +44 (0)7545 140604
KDAB - Qt Experts

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